Creating a Factory

const entityFactory = new EntityFactory({
    adapter: new OjectAdapter(),
    blueprints: [
        new UserBlueprint(), // blueprint instance
        PostBlueprint, // blueprint reference
    ],
});

Create a new entity factory instance. Opts is optional and can contain the following attributes.

  • opts.adapter (optional): default new ObjectAdapter(). The adapter is

    used when making and creating objects. Available adapters

  • opts.profiles (optional): default []. The profiles array accepts an

    array of Profile instances or Profile classes.

    • Class Reference: Ex UserProfile. If a class reference is passed Entity factory will create a new instance and register it.

    • Profile Instance: Ex new UserProfile(). If a profile instance is

      provided EntityFactory will register it.

factory.register(profile | callback(profile))

Registers a profile with the factory

  • Arguments

    • profile: Must be a profile instance, or a callback method accepting a

      profile instance.

  • Returns: void

factory.for(key)

  • Arguments

    • key (string|object reference): The is defined in the profile calling

      type(key) in a blueprint and used to retrieve the profile from the factory

      and supply it to the ProfileBuilder.

factory.gen(count, callback)

Generates arbitrary objects on an as needed basis.

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